“Gamification is all about playing games.” This thought is a common mistake people make. But what is gamification than? It’s about applying the concept of game design to non-game applications. So it doesn't have to mean you're playing a game, but it's a possibility to play a game. Examples of gamification are playing online quizzes and even playing Minecraft (for developing mathematical skills). It gets learners motivated to learn something, which hopefully will encourage them to get better grades :). If you want to read more about this subject, you can click on this link gamification.
Mobile learning, also called m-learning, can be done whenever en wherever you want to. This educational system supports, with the help of mobile devices, a continuous access to the learning process. This can be on devices like your phone, laptop or tablet. This model makes it possible for workers to have an education besides their work. Many courses work with this model. This model gives the opportunity to teach the same education to different learners around the world. If you want to read more about this, you can click on this link mobile learning.
This way of learning is shown more and more over the last few years. It’s a mix between a classical and modern learning method. Students are learning from their computers as well as they get instruction from their teachers. There are different styles of blended learning. The amount of interaction and the role teachers have varies a lot. In some models teachers decide what learners have to do and in other models learners are less dependent on teachers. The model you choose, depends on the level of independence learners have. If you want to read more about blended learning, you can click on this link blended learning :)
Personal Learning Environment (PLE)
Adjusting the pace, approach, and connecting the learners’ interests and past experiences individualizing how each student learns. That’s a mouthful! :-) This would be a lot more difficult without the use of e-learning. Learning systems can easily adjust to each performance of the student. Beyond that, learners as well as their teachers have access to take a look at the performances. With a classical method (books) it’s less easy to adjust to a learning level. Students set their own learning goals with guidance from their teachers. This method does require self-discipline from students.
Now you know about the exciting LMS trends, you may want to read more about the history of LMS systems.
More articles that might interest you
History of LMS
The history of learning management systems is a short history. Learning management system (LMS) has become increasingly attractive in the past few years. Technical innovations have redefined the teaching learning process. It all started in 1924 by the invention of the teaching machine. Slowly more inventions came on the market. From that moment on one invention after the other invention was born. I can’t give you all invention of learning management systems, otherwise your head will explode. Just a short overview with the most significant inventions. I hope you will get a better understanding of the short history after reading this article :-)
Advantages and disadvantages of online learning
Is online learning something you can implement in your organization? How can you make sure it’s a good investment? What are the advantages and are there any disadvantages to online learning?
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